![]() ![]() Back then I was a 17 year old teen that made a bunch of guides to try impress everyone on the old modsbylaz forums. I loved the mod so much and I simply wanted to leave my mark in the community/mod. I was loved by the newbies and hated by the veterans because my guides didn't meet their high standards. Truth is, I do write a lot sometimes and I have the constant necessity of sharing my ideas and thoughts. ![]() Some mod-mods (mod of a mod, it was kind of a meme back in the day) started to emerge and I thought why not make my own. I remember sitting on multiplayer channel rambling with some guy about the mod. And suddenly I was like, it would be sick to have an uberquest in act 4, on Diablo's Sanctuary. There should be like a giant statue and after you kill it, you get swarmed by monsters from all elements, coming from each of the edges of the central star. I wanted to make it a reality so bad but I did not know some modding, but there was this guy xarugas who made the hard work while I would describe him exactly how the uberquest should work and then I'd test/balance it out ( video). I was thinking, man I really need to get people to play this mod somehow. So I thought I'd make a third layer of sacred uniques (SSSU) and that would make the mod of a mod popular. Ever wondered where the name ultimative came from? Back in that day I also played a GTA San Andreas mod called MTA. It's basically about races in maps made with GTA:SA assets. And my favorite map was called ultimative, plus the song was kinda catchy. I was modding 24/7 and I kinda enjoyed making youtube videos with crappy effects back then so I made the first trailer. Somewhere mid april, ultimative v1 was out. This was followed by more versions (2, 3, 4, 5) at a really high speed. ![]() I was trying to overhaul everything but I lacked the modding skills/knowledge for it. So there were many superficial changes such as modifying skill gfx (a lot of which was reverted), adding when-hit procs to easy uberquests, like deathstrike / death spiral (to be reverted) to simulate new content, but this was done in a sloppy and lazy way. Hell, I even made the horadric cube a friggin sphere, that was pretty dumb. Strength Damage Bonus: (0.Still, there was a lot of new content and some of it was cool (mass disenchanting).Įlemental runewords were introduced, and you would obtain the stones on kabraxis uberquest (rather than Unformed Land, as is today). Strength Damage Bonus: (0.11 per Strength)% Sample of Honorific Weapon (+6 Crafted Jewels with Lum Rune) Transmute Honorific Weapon in Cube with this Cube Reagent (x5pcs): Minimum is 1%, Maximum is 4% to Experience Gained Sample of Exp Crafted Jewel: ( Used Lum Rune ) Lum Rune (lvl 37 Rune) & above ( Cube/transmute higher level runes down to Lum if you got one, Oil of Craft, Jewels, Arcane Reagents ) Sample of Shrine Crafted Sacred Rare with Exp Stats: Shrines ( Roll +exp attributes, don't bother other stats because you'll get better gears as you progress, you can replace them afterwards ) Crafting Ingredients ( I'm sure you've found any of these items in Normal-Nightmare Mode ): Gold ( Since there's no more death penalty, you have enough gold to craft some items since you've reached nightmare mode )ĥ. Rare Armors (Sacred) ( yellow item, will use for Shrine Crafting )Ĥ. Command /gl or /cl ( Type '/gl' or '/cl' in lobby chat to show hidden games and join those games that suites your level/dungeon )ģ. D2Stats Reader ( for finding better items easier & faster )Ģ. Things that will help you level up faster:ġ. Go to these places according to your level and do Act quests Hell Mode: (Now the exp gain is getting tougher, but item drops gets better) Nightmare Mode: (Redo spots like in normal mode w/ quest progression )Ĩ0-100+: Act IV - Act V - Throne of Destruction runs (After Worldstone Keep) The item builds I'm gonna discuss later is not recommended for Hardcore ladder.ĥ0-60+: Act V - (Quest Progression) & Throne of Destruction runs (After Worldstone Keep) Games in lobby are meant to be joined if it has no password (or public games) so don't hesitate joining random people with your same level because more people = more exp/farm (they need more exp too). Being busy in real life/work makes it harder for you to reach level 150 within the season ladder, So I made this guide for those who want to level up faster while not playing the game most of their entire day.ĭisclaimer: This guide is meant for Multiplayer only. ![]()
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